For the last few days I’ve been going crazy attempting to sort out issue after issue. It’s a ll a bit of a blur, so this may not be in any order.
Knowing that I was going to use a render farm and wanting to keep render times down somewhat, I knew that I needed to bake some of my animations. Essentially a few of the plugins I use are mograph type animations, this means that to ensure I have the same animation as I created, once I’ve received my files back from the render, I need to bake them to individual polygons.
I’ve been using Greyscale Gorilla‘s excellent plug-in called ‘Transform’. It breaks apart your models into polygons or chunks, and in nice new inventive ways. I was having issues with baking the ‘poly mode’ animations. GSG has already produced a tutorial for baking ‘chunk mode’, but nothing for poly. After a lot of research I decided that I would get in contact with Greyscale Gorilla themselves and ask how to tackle this seemingly simple but as far as I was concerned, impossible task. Brilliantly, Chris Schmidt sent back a solution for me.
Unhide GSG layers
Make “PolyFXInstance” editable.
Select ALL polygons of this model.
Disconnect (uncheck Preserve Groups)
Add a PointCache tag (Character tags menu)
At this point you can turn off the PolyFX and the Effector!
Part, the second-
Render farms. Ugh. so I know that I am simply not rendering this myself. After some quick calculations I worked out that it would take 3 months of 24/7 rendering to get this thing finished. At least.
Having to produce images at 4X the size of 1080p so that the visuals are high enough resolution and also stretch 360 degrees around you, takes sometime to process. It entails creating an ‘equirectangular’ as explained in this tutorial: Octane 360 in C4D
One of the great things about Octane is it’s use of onboard GPU power. it’s one of the main reasons I use it now, having purchased a GTX970 video card I found that it did speed up rendering a lot. The added viewport window is also brilliant, especially as C4Ds perspective wireframe is slooooooow at times. The biggest issue appears to be support from render farms. OTOY usually don’t give out licenses for render farms as they have aimed their engine at people who want to use their own PC and video cards. It’s totally scalable, which means that multiple cards offer an increase of exactly what that card would be capable of on it’s own. i.e two GTX 970s are twice as effective as one, etc…
This has meant I’ve had to go shop for my render farm requirements. After a LOT of searching I’ve had to settle on a Polish company called ULTRARENDER. to be fair, they’ve been very helpful and even have gone beyond what they needed to do already. The reason Ultrarender is different is because you rent a server filled with high spec cards rather than very fast processors and RAM. The machine I’m using currently has 6 GTX980s and a Tesla, which makes it pretty nippy. It’s not cheap though. I’m spending around £700 for a weeks rental. Hopefully I’ll have enough time to get at least one sequence finished for my presentation. That would be around 1.30mins, which fits in nicely with my 3 min slot.
Mostly so far I’ve been installing programs on the server using a program called TeamViewer. it allows for remote operation of the server and allows me to install everything I would need. I’ve then moved everything from Dropbox where it was stored earlier, to the server to render. The problem is the licenses to use various bits of software have been a total pain.
OTOY allow you to disconnect your program from one computer to use it on another, so no problem (other than the hour wait per deactivation/activation).
Greyscale Gorilla there’s no issue with at all. just install!
Maxon on the other hand don’t allow me to use my student copy of C4D on any other machine (other than the one originally set up with). I can use it, but the resolution is choked at 800×600 and I can’t save PNG sequences (which I need to). So I’m now uploading an older copy I have to try and make that work… continual installing. This sucks.